Marking two decades since Guitar Hero debuted across the Atlantic, offering players everywhere the opportunity to become a rock star. Not in reality, though you'd be hard-pressed telling that someone who has nailed Free Bird’s lengthy guitar solo in front of a packed living-room audience.
Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to follow coloured notes scrolling down the display in time with the music. Every sequence mimicked particular chords, creating the sensation of a genuine live show.
The studio had already tried its hand in the music genre prior to teaming up with RedOctane, which was acquired by the gaming giant in 2006. Together, they laid the foundations for a surprising massively profitable series that had a remarkable influence on numerous musicians featured, showcasing decades-old bands to a new generation of gaming enthusiasts.
A former executive, ex-chief operating officer of Harmonix, recalls the initial budgetary hurdles of licensing the songs – despite the fact the first two games primarily featured cover versions.
“We reproduced every song since the cost was so high,” he says. “Despite having the necessary permissions alone, it proved nearly impossible. We failed to secure acts such as the Who – the publisher was operating on a shoestring budget, and we were fairly certain the project would flop. However, when Guitar Hero took off, and record sales and radio play were going up, all artists desired to participate.”
He continues: “One of the remarkable aspects was the number of parents reached out expressing gratitude for exposing their kids to the music they loved. It became an intergenerational phenomenon.”
Classic Rock Gains a New Audience
Irish group the Answer included their track on the 2008 game the popular installment. Lead musician the artist recalls how the series brought classic rock to the forefront: “Guitar Hero provided a larger, new demographic. Typically this had been considered outdated material, but then once it got included in the title and teenagers discovered it, suddenly it was cool. This validated the genre, eliminating the outdated tag. It gave our catalog renewed popularity.”
In 2008, the band's first record was still not available stateside, meaning Guitar Hero was a key medium of discovery for the group as they went on US tour opening for AC/DC. “The roadies were playing the song on the tour bus, and several knew us thanks to the game,” Mahon says.
Major Band Titles Enduring Impact
Music's heavyweight names quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in specialized game editions centered around their music collections and related lore, visuals and legendary status. In the case of, the Aerosmith edition, it was said to have made the group more money compared to their studio albums. It moved more than half a million units in its first week, while demand for Aerosmith’s music rose significantly at a time when the music business was already collapsing.
Guitar Hero continues to inspire nimble-fingered fanaticism among its fans. Recently, a streamer completed an impressive attempt of DragonForce’s the challenging track – a notoriously difficult power-metal song made popular by the game – on Clone Hero, a freeware game with almost identical mechanics but an array of personalization features. This track is challenging enough on the hardest setting, not to mention performed at increased tempo while hitting a single one of its near 4,000 notes. They stated requiring nine months to accomplish.
“The game is a fun, imaginary experience. Just as with Call of Duty, it doesn't imply you ought to use a real gun and enlist,” notes DragonForce guitarist the artist.
DragonForce previously wrapped up a successful tour before Through the Fire and Flames was featured in the third game, but Li says it made them a household name. “I remember our distributors calling to tell me that our selling albums like crazy,” he says. “It exploded when we next toured, and we were playing just before top acts on the Mayhem festival.”
In fact, the band's visibility from Guitar Hero proved so vast that it has threatened to eclipsing all other the band has done. Last year, the track was used in a trailer for a major film. “In the past I thought otherwise, but now I accept it,” Li says. “Should you just listen to a single track, it’s totally cool – each person has their own musical journey and I’m glad we played a role in fans' experiences”.
The Lasting Impact from the Plastic Guitar
The best marketing, be it for cars, apparel or video games, goes further mere transactions – it evokes a desire. Was the game able to harness this? “That’s exactly what we were trying to create,” he confirms. “That thrill of being a music icon on the stage. Since the beginning, the co-founders felt that humans have a natural human desire to create songs, and they wanted to use technology to allow people to participate”.
The majority installments came out in just a half-decade from 2005 to 2010, including spin-offs like DJ Hero, including a turntable controller, and Band Hero. Subsequently, the publisher’s interest on peripherals waned, aside from a brief comeback in 2015.
Titles such as Clone Hero and Fortnite Festival have maintained the scene active, and there’s set to be something from the founders in development. Recently formed developers has begun production on its debut music game. The initial creators are participating as special advisers. Is the world ready to embrace another game in the spirit of the classic?
“We thought those games might become like Madden where you can releases,” he remarks. “There’s so much fresh tracks that it could be evergreen, thus I remain optimistic. It's entirely possible why it can’t persist for future fans.”